Digital educational game to increase students’ motivation and attendance
What was implemented:
- Developed as a clever synthesis of gaming & learning to attract children who skip school to play video games.
- Tasks related to the basic education program.
- Game points were converted into real grades later.
- Resulted in increased numbers of school performance & attendance.
- Solution subsequently implemented in many other municipal libraries and schools.
What we achieved:
This e-course made a notable contribution to boosting school performance and attendance.