EDUCATIONAL GAME A PUBLIC LIBRARY

Digital educational game to increase students’ motivation and attendance

What was implemented:

  • Developed as a clever synthesis of gaming & learning to attract children who skip school to play video games.
  • Tasks related to the basic education program.
  • Game points were converted into real grades later.
  • Solution subsequently implemented in many other municipal libraries and schools.

What we achieved:

This e-course made a notable contribution to boosting school performance and attendance.